3D Mockups

Basically the way Photoshop handles 3d objects is not unlike dedicated 3d software packages like Cinema 4D or Maya. If you want to read a bit more about how it works to stretch a 2-Dimensional texture over a 3-Dimensional object then you can click the link below to read about that subject.

3D Modeling - Texturing

When you first add / make a 3d model to the scene photoshop might ask you if you want to switch to the 3d workspace. This will change which tools / functions are shown in photoshop and their placement. Remember that you can go back to the default layout at any time by choosing "essentials" from the dropdown at the upper right of Photoshop under the minimize/close buttons.

If you like you can just open the 3D object panel by selecting "Window > 3D".

Once you've made a 3d shape you'll notice that it appears on a new layer. 3D layers are separate than regular vector or raster layers in the same way smart objects are a somewhat different object.

Just like smart objects you can double click on the 3D layer to further edit it. In this case double clicking will bring up the 3d objects panel which is similar to the main layers panel in that it is a list of object that "make" the final product.

While you have a 3D layer selected some tools, like the Move Tool, will become context sensitive. This means what the tool does will change depending on another factor not obviously connected to the tool.

  • For instance to move rotate the object you need to have the "Move Tool" selected as well as the "Environment" object in the 3D panel.
  • If you try to use move tool while an object is selected then you will move the object itself.
  • Using the move tool with a light selected will rotate the direction of the light.