Moving compound objects

An important note should be made about about translation multiplication in Maya.

Some objects, like curves and the surfaces you make from them, can do strange things. For instance, since Maya leaves curves and surfaces as seperate objects you may want to combine them into one group or parent for organization sake. But when you move that parent you find that they move at two seperate speeds. This is because the position of one is based off of the other. The movement of the faster objects happens because not only are you influencing it but the other object is influencing it as well. This creates "extra" movement that makes them appear to move at two speeds.

The answer to this is not simple. Typically it is advised to simply NOT ever move a parent / group that has complex objects within it. Simply allow that group to organize lists within the outliner. What you can group and move are the "base" objects. So in the instance of an object made up of curves with surface operations you can group the curves to move and the surfaces will follow along automatically.

Here we see an alternate hierarchy setup. By moving only the group labeled "move me" we can move the entire visible object wherever we choose.

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