Mesh editing in Maya

Until later versions it was actually quite difficult to measure and alter vertext positions and scales within maya. Collapsing a selected group of faces or vertices onto a single plane was nearly impossible without extra scripts and placing vertices at exact position as is needed in any mechanical modeling was out of the question. Luckily the modeling toolkit was introduced into recent versions that allows you to do just that.

You can find the modeling toolkit (while in "modeling" mode) within the drop down menu under mesh tools.

While open the right pane should have a new tab added to it (next to the pre-existing "attributes" and "channels" tabs).

Within this pane are a few obvious functions. You can select between the different sub-object types, vertices, edges, and faces, and then see the commands associated with each mode below that.

Flattening meshes

To flatten (or align) individual parts of a mesh to a plane we simply need to scale down that selection in one direction to a value of 0.

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