Shadow Catching

In 3DS Max the best way to make a shadow catcher is to use the "Matte/Shadow" shader. It's part of the Mental Ray rendering engine so your render settings will have to have Mental Ray activated when rendering. xxxxx xxxx

An alternate tutorial for the same process at 3D World-Wide http://www.3dworld-wide.com/matte_shadow.html

The official guide to making Shadow catchers in 3DS Max(2015)

http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/documentation/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-690591A8-67A6-4FE1-8F3D-15E31596F281-htm.html

xxxxxx.
xxxxxxxxx.

HEADER_2

xxxxxxxxxxx

HEADER_2

xxxxxxxxxxx

xxxxxxxxxxx xxxxxxxxx xx xxxxxxxx xx xxxxxxxxxx xx xxxxxxxxxx xx xxxxxxxxxx xx xxxxxxxxxxxxxxxx xxxxxxxxxxxxx xxxxxx

    • list
    • list
    • list
figure column.